So Ocarina of Time was really fun and all but its plot had the structural integrity of a Jenga game. However Legend of Zelda: Twilight Princess was in fact the exact opposite.
They must have had some kind of epiphany at Nintendo when they started work on TP. I guess they fired all the guys that wrote OoT and starting with Majora’s Mask, got progressively sadder and sadder until finally Twilight Princess was born; One of the darkest and deepest games that Zelda Fans may ever know.
But little did Nintendo realize that just because you have an amazing story worthy of standing next to The Odyssey and Lord Of The Flies, if your dungeons are linear, combined with an unreliable console, you begin to lose your claim as a good game.
While Twilight Princess may have had its shining moments, it’s definitely got its downsides. First off, as mentioned above, the dungeons were incredibly easy to understand. It was like your mom was holding your hand the entire time, picking you up if you fell over and nudging you in the correct direction. The Water Temple was so what frustrating but more a nuisance kind of way than really difficult.
Note to Nintendo: Don’t slack on dungeons, when they are the sole reason most people play LoZ games.
Note to Nintendo (cont’d): Don’t make games for the Wii.
Its aggravating enough trying to control “Hyrule’s Greatest Swordsman” with a controller. Why make us want to use the Wii-mote to impale our HDTVs that we spent too much money on? Oh wait that’s right. It’s because the Wii doesn’t support HD. But we’ll save that for another rant.
As much as TP made me wanna gouge my already bloodshot eyes (due to the lack of focus on… everything) I still really, really, REALLY enjoyed its story progression. It’s honestly the best Zelda story I’ve ever seen. It’s got twists, dark sides, CHARACTERS, and emotion that I hadn’t really previously experienced (No Majora’s Mask still doesn’t count. Keeping me up all night out of fear is not thought provoking.).
Twilight Princess was like the first steps that LoZ games took towards adulthood and it was timed perfectly as well. Most of the people who played Zelda games in their youth were all grown up now so it was primetime to release an adult-ish game for their previously kid-friendly franchise. Well played Nintendo.
However as much a game can be forgiven for poor story if it more than makes up for it in gameplay, the same cannot be said for the other way around. An awesome GAME entitles the player to be having fun not getting dragged around an amazing Zelda story by a leash. So I guess what I’m actually and regrettably trying to say is if your making a game and you inevitably have to choose between story and gameplay, go with gameplay. Our younger gamers will not really care and our older gamers will end up with more hair.
Would you look at that, accidental poetry.